#version 300 es
#extension GL_OES_EGL_image_external_essl3 : require

precision highp float;
//precision mediump float;

in vec2 vTextureCoord;

uniform lowp samplerExternalOES uSampler;
out vec4 fragmentColor;

void main(void)
{
   highp vec4 col = texture(uSampler, vTextureCoord.st);
   fragmentColor = col;
}
