attribute vec4 vPosition;
attribute vec4 vTexCoordinate;
attribute vec4 vTexCoordinateAnnu;
uniform mat4 textureTransform;
varying vec2 v_TexCoordinate;
varying vec2 v_TexCoordinateAnnu;


void main () {
    v_TexCoordinate = (textureTransform * vTexCoordinate).xy;
    v_TexCoordinateAnnu = (vTexCoordinateAnnu).xy;
    gl_Position = textureTransform * vPosition;
}