Assets/Standard Assets/ShaderVars/FrequentUsed_Android@ins 1
Assets/Standard Assets/ShaderVars/FrequentUsed_Android@lru 1
Assets/Standard Assets/ShaderVars/FrequentUsed_Android@lru@filtered 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Atmosphere#Layer@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Aurora#Layer@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Cloud#Layer@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Cloud#Particle@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Cloud#Particle_Login_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Galaxy_Multiply@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Generate#Weather#Map@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Moon#Layer@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Stars#Mesh@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Sun#Layer@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Post#FX=WaterRipples@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=AutoExposure@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=Bloom@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=Copy@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=CopyStd@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=Debug=Histogram@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=Debug=LightMeter@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=Debug=Overlays@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=Debug=Vectorscope@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=Debug=Waveform@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=DiscardAlpha@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=DualCameraResolve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=FSR2.0@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=FidelityFXSR@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=FinalPass@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=LightShaft@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=ScreenSpaceReflections@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=TemporalAntialiasing@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=Texture2DLerp@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=Uber@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=Bloom@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=DepthOfField@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=DownSample4X@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=DownSample@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=Element#View@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=FrameTransition@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=HexBlur@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=Motion#Blur@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=MultipleGaussPassFilter@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=MultipleGaussPassFilterHQ@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=MultipleGaussPassFilterLQ@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=MultipleGaussPassFilterMQ@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=Radial#Blur@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=RainingFlow@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=SpriteBloom@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=ToonLightBuffer@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PostProcessing=miHoYo=UnderWaterScreenPara@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=ShadowShaft@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Subpixel#Morphological#Anti-aliasing#IN#V2@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Util=Blur@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=VisualizeWeatherMap@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=HDR=HDR2SDR@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Hidden=DebugVertexDensity@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Misc=CharacterAmbientSensors@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Misc=RGBMCopy@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=OneChannel_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=UVmove_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Login#Base@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Shadow=LowQualityShadow@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Shadow=ShadowMapPass@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Base@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Clippable@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_OneChannel_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_UVmove_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Simple#Text@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UnderWater=UnderWaterDistortion@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UnityBuiltin=Legacy#Shaders=Bumped#Diffuse@compile 1
Build/Rendering/AlwaysPreloadShaderVariants@warmup 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=BlusterySky@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=CloudEffect_Cloudy@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=CloudEffect_Tornado@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=CloudSampler@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Cube#Volume#Fog@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=MiHoYoDeformation@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Nature=LocalWindsMapReproject@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Nature=SphereWind@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Vegetation=Detail@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Vegetation=Flower@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Vegetation=Flower_Tint@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Vegetation=Grass@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Vegetation=Interactor@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Vegetation=InteractorWeeding@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Broadleaf#New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Bush#UnderWater@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Bush@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Simple#Tree#v4#New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Simple#Tree#v4@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Unlit=SampleVolumetricCloud@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo#Template=Character=Base@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo#Template=Scene=Base#New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Afs#Simple#Tree#v4=BillBoard@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_Asmoday_HandEffect@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_Cross@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_PostProcess_OneMiunsScreen@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_SeraphWings@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CTS#miHoYo#extend=Terrain#Base#Map@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CTS#miHoYo#extend=Terrain#First#Pass#Tint@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CTS#miHoYo#extend=Terrain#First#Pass@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CTS#miHoYo#extend=Terrain#Second#Pass#Tint@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CTS#miHoYo#extend=Terrain#Second#Pass@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Alpha_EremiteSand@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Alpha_SceneBuffer@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=AvatarDeath@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Base@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=BaseLerpTex@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Character_Emission_Pulsing@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Character_Magic@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Character_SpiritCynol@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Clip@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=InstancedSkinning@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=MonsterDeath@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_Asmoday_Cloak@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Navia_CustomLightColor@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Shield_Dissolve_LerpTex@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Slime_Electric@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Slime_Fire@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Slime_Ice@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=SpecialState=Brun@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=SpecialState=Dissolve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=SpecialState=Forzen@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=SpecialState=Petrified@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=SpecialState=Wither@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=WeaponsDissolve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=WeaponsDissolve_Emission@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=WindElementPlanet@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Decal=Decal@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Decal=Deferred#Decal#Particle@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Decal=Deferred#Decal@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Dissolve=MagicBase#Dissolve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_Homescene_WaterCover_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_Homescene_WaterCover_02@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_Homescene_WaterCover_03@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Ly44_LXS_Flare@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Uber_FDC_POI_WaterFall_HLOD@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Amber@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=ClothPiece_VertexAni@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=CloudPlane_StyleA@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=CloudPlane_StyleB@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Codex_Star@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=ColorAToB@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Crystal_StyleA@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=CylinderCloud_StyleA@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=CylinderCloud_StyleA_Tornado@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Diffuse_MaskScrolling@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=DissolveByUV2_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=DissolveMatcap_VertexAni@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dissolve_Add@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dissolve_BaseMask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dissolve_BaseMask_Outline@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dissolve_Frost@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dissolve_Lava@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dissolve_Lightning@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dissolve_Normal@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dissolve_Outline@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dissolve_Ramp_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dissolve_VertexAni@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Dungeon_SkyBox@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Effect_Fire_Billboard@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Effect_Uber@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Effect_Uber_Deferred@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Effect_Uber_Ly44_LXS_Cloud@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Fresnal_Detail@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Fresnel_Mask_LerpColor_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Glass_Fluid@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Ice_DeferredUnlit@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Ice_Transparent@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=LightningBoltShaderMesh@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Liquid_Common01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Lottery_SkyBox@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=MatCapObject@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=MatCapObject_Mask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Mirror@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Mond_LightPlane@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=MultiChannelLerpColor_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=NormalTransparent_A@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=OneChannel01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Paimon_StarCloak@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Paritcle_Crystal_Shine@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Pneuma_Oil_FlipBook@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Props_Base@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Props_Dissolve_UV2@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Props_WorldPos_Clip@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Rainbow_SoftAdd@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=RotateMainUV_SubColor@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=SimpleClip@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=SimpleRamp@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=SimpleSoild@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Smoke@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=SpiritWolf@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=VertexAni_NormalTex_Gz@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=VertexAni_NormalTex_Seelie@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=VortexGradient@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=WaterIceASE@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=WaterIceDistanceField@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Water_Transparent@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Water_Transparent_AirCube@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Water_Transparent_AirCube_Cheap@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Water_Transparent_AirCube_Deferred@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Water_Transparent_AirCube_HLOD@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Water_Transparent_HLOD@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Water_Transparent_Iridescence@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Water_Transparent_LightSea@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Water_Transparent_UW@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Waterfall_Foam@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Waterfall_Multi_Foam@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Waterfall_Splash@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Waterfall_Transparent_BigWorld@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=WaveVertexAni_UV2Mask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effects=Weapon_Transparent@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Enviro=Cloud#Box#BigWorld#Mobile@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Enviro=Cloud#Box#BigWorld@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Enviro=FlashCloud@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Enviro=LightQuad@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Enviro=RainDrop@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Enviro=SkyIsland@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FakeGpuParticle=GodRay@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FakeGpuParticle=Particle@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Fog=UnderWaterGodRayFlare@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FullScreenEffect=Character#UI#Transition@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FullScreenEffect=FullScreenEffect_Glitch@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FullScreenEffect=FullScreenEffect_KurosawaFilm@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FullScreenEffect=FullScreenEffect_Snow@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FullScreenEffect=FullScreenEffect_Sobel_Simple@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FullScreenEffect=PostEffect_EntryWater@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FullScreenEffect=PostEffect_Image@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FullScreenEffect=PostEffect_Ramp@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=FullScreenEffect=PostEffect_WarpMap@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Grass=Transparent=Cutout=MeshPlant@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=HDR=Calibration@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=HDR=Calibration_Luminance@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Additive@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Alpha#Blended@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=CustomData_MaskUVOffset@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Decal_DetailAndDissolve_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Decal_OneTexMask_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Decal_OneTexWithDetail_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Decal_OneTexWithEleID@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Decal_OneTex_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Dissolve_4Texs_Edge_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Dissolve_4Texs_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Dissolve_4Texs_Remap_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Dissolve_4Texs_VertexAni_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Dissolve_Fluid@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Dissolve_OneTex@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Distortion_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Fire_Commom@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Freasnal_Screen_Cube_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Fresnal_Double@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Fresnal_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Fresnel_AfterImage@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Glass_Broken@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Glass_TexDispersion@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Ice_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Light_Chromatic@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=LightningNoise@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Liquid_Common_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=OneChannel_VertexScale@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Particle_FakeLighting@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Particle_FakeLighting_Opaque@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Particle_IceSurface@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Particle_VertexAni_Butterfly@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=PreZ_Invisible@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=Smoke_Common_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=UI#Alpha#Blended@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=UVmove_2Mask_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=UVmove_ApplyEnvironment@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=UVmove_Billboard@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=UVmove_Billboard_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=UVmove_Lightning_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=UVmove_TwoColor@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=UVmove_UVSlant_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=VertexAni_OneChannel@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=VertexAni_WorldPosMapping@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Particles=WaterSplash_Cube@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Projector=DeferredProjectorAlphaBlend@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Barrier@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Base#Animation#Stone@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Base#New#LOD2@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Base#New@compile 1
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Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Cloud#Particle@compile 1
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Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Cube#Mapping#Window@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Dissolve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Dissolve_4Texs@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Dither@compile 1
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Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=DragonSkybox@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=DragonSkybox_Terrain@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=DungeonSkybox@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=Ice#Gadget@compile 1
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Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=MagicBase@compile 1
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Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Scene=lamp@compile 1
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Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=BlendStoneHLOD#New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=BlendStoneLOD#New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=BlendStoneLOD2#New@compile 1
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Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=DamageText@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Effect_Crystal_StyleA@compile 1
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Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Effect_Dissolve_Ramp@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Effect_VertexAni_NormalTex_Hair@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Galaxy@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Grayscale@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Image#Pattern#Blend@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Image_Billboard_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=LotterySkybox@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Metal#Floor@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_Additive@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_CustomData_MaskUVOffset@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_Dissolve_4Texs@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_Dissolve_4Texs_Remap@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_Dissolve_OneTex@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_Fresnal@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_UVmove_2Mask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_UVmove_TwoColor@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Skybox@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Sprites=Mask@compile 1
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Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Team#Interface=Solid#Ground@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Dissolve_Edge@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Dissolve_Mask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Eff_Circle@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Flowmap@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_LockArea_Shading@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Minimap_Fog_OpenArea_BaseMap@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Minimap_Fog_OpenArea_ClipMask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Minimap_Fog_OpenArea_GlobalFog@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Minimap_Fog_OpenArea_OutLine@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_SDF_Colorize@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_UVMove@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_knapsack_Effect_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=WaterMark@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Wormhole@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=BaseWater@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_BoidAnim@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_Fd_PSHA_Waterfall_HLOD@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_Home_Water@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Water_TeamInterfaceUI@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Effect_Uber_BaseNoise@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Uber_Crystal@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UnityBuiltin=Legacy#Shaders=Diffuse#Transparent@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UnityBuiltin=Legacy#Shaders=Diffuse@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UnityBuiltin=Legacy#Shaders=Diffuse_Transparent_Billboard@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UnityBuiltin=Window_Opacity@compile 1
Assets/Standard Assets/GM/ShaderVars/miHoYo=Tools=DisPlaySceneNode@compile 1
Assets/Standard Assets/ShaderVars/FrequentUsed_Android@high@warmup 1
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Assets/Standard Assets/ShaderVars/FrequentUsed_Android@medium@warmup 1
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Assets/Standard Assets/ShaderVars/FrequentUsed_Android@warmup 1
Assets/Standard Assets/ShaderVars/FrequentUsed_Android@warmup@filtered 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Cloud#UpSample@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Cube#Ground#Cloud@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Dynamic#Sky=Volume#Cloud@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=DeferredReflections@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=FluidSim@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=InjectVelocity@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Internal-ColorGradingVolume@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Internal-DeferredDecalPrepare@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Internal-DeferredShading@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Internal-DepthDownSample@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Internal-ErosionSectorRender@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Internal-HeightFog@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Internal-MainLightCaustic@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Internal-PrePassLighting@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Internal-SSR-Water@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=Internal-ScreenSpaceShadows-PCF-Specify@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=MiHoYoSSSDiffusion@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Hidden=PerObjectShellResolve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Effect=LightBeam=VolumetricLightBeamEx@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Effect=LightBeam=VolumetricLightCone@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/MiHoYo=Vegetation=RadioWind@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Broadleaf#Death#Zone#New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Broadleaf#New#Animation@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Bush#Animation@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Simple#Tree#v4#New#Animation@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Simple#Tree#v4#New#Combine@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Simple#Tree#v4#New#RopeWind@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Simple#Tree#v4#Smoothedge@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=Afs#Tree#Leaf#Animation#Death#Zone@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Nature=AfsBush_UnderWater_Animation@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/UI=ColorPickerAlpha@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/UI=ColorWheel@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Unlit=CutSceneUnlit@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Unlit=Eff_StarBit@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/Unlit=Util_HalfResParticleStencil@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/VolumetricCloud=SDF-Cloud-Stylized@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=AOField=AmbientOcclusionField@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Boids=ArtBoidsMobile_Effect_Forward@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Boids=ArtBoidsMobile_JellyFish@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Boids=ArtBoidsMobile_MPB@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Boids=ArtBoids_GpuParticle@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Boids=GameplayFishBoids_Single_Particle@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_Dissolve_Char@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_Dissolve_Char_Npc@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_DynamicCross@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_FakeLighting@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_HoloGraphics@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_Ice_VertexOffset@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_Lightning_Squence@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_ParallaxCreak@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_PostProcess_ImapctFrame@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_PostProcess_RGBOffset@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_PostProcess_RainDrop@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_SmokeBlock@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_SpeedLine@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_UVmove_Blend@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_UVmove_Blend_Dissolve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_UVmove_DepthFade@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_UVmove_WorldPositoin@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_UVmove_WorldPositoin_Matcap_VertexAni@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_VertexStretched@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_WaterTrail@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=CG=Cg_WindDissove_VertOffset@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Alpha_DepthOnly@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Character_DitheMask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Character_DitheringAlpha@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Character_NPC_Scan@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=ColorBlend_UV2@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Forward#Lighting@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Furina_VerAnim@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=GrowingIvy@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_DecorativeMachina@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_DecorativeMachina_LOD2@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_Devourer@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_Effigy_Fire@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_Effigy_Ice1@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_Eldritch_Tentacle@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_MachinaIustitia_LerpTex@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_Necalevia@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_Regisvine_Fire@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_WaterAnimal1@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Monster_WaterSprite@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=PaimonStarCloak@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=SkirkStar@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=WeaponsDissolve_Star@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Character=Whale_Simple_Test@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Decal=Decal#Caustic@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Decal=Deferred#Decal#Magic@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Decal=Forward#Decal@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Dissolve=Blend#Wood#Dissolve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effect=Mirage@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Effect=POI_FountainTree@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_AbyssEnergy_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Ani_Prop_Building_Flatten@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_ConfrontPoint_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_ConfrontPoint_02@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_DendroEnergy_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_DendroEnergy_03@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Domain_Ly_BJK_Lightside_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Eff_Ring_101@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Eff_Ring_102@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Eff_Stages_POI_Fd_HZPQ_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_EnergyTorch_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_BallPneuma_Idle@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_FDCannon_GlowTrail@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_FDCannon_Ring@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_FDG_DapubuSeaApary_01_Flatten@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_FDG_Dapubuly_01_Flatten@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_FDG_Dapubuly_02_Flatten@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_FDG_Dapubuwall_01_Flatten@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_FYT_OceanCurrent_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_FYT_OceanCurrent_02@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_FocusingPrism_Laser@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_JCDK_RockGodray_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_JCDK_RockGodray_02@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_POI_YSTH_02@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_POI_YSTH_03@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_PSHA_Ripple@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_SpeedUp_Ring_Appear@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_TSKJ_Ptahur_PoSui_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_TSKJ_Ptahur_PoSui_02@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_TSKJ_Ptahur_PoSui_Bian_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_YSTH_Barrier_01_Flatten@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_Fd_YSTH_Edge_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_HerbpotSeal_01@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_HerbpotSeal_02@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=EffectUberMerge=EUM_IncenseFire_TwoMask@compile 1
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Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Shadow=Colored#Shadow#Caster@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Simple=Unit(Dual#Face)@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=Blend#Stone#Erode@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=Sand-Dune-UVmove@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=Sand-Dune@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=Sand-Fall@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=Terrain#Mesh#BlendPass@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=Terrain#Mesh-LOD1@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=Terrain#Mesh-LOD2@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Terrain=Terrain#Mesh@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=ClothPiece_VertexAni@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Crystal_StyleA@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Effect_Mirror@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Ice_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Lightning_DeformCurve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Lightning_DeformMap@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Liquid_Common_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_Cross@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_Dissolve_4Texs@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_Dissolve_4Texs_Remap@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_Dissolve_4Texs_VertexAni_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_Dissolve_OneTex@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_Distortion_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_Freasnal_Screen_Cube@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_Fresnal@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_OneChannel_MotionVectorDynamic@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_OneChannel_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_UVmove_2Mask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_UVmove_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_UVmove_TwoColor@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Particle_VertexAni_Butterfly@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=Smoke_Common_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Effects=UVmove_UVSlant_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Gcg_CardFace@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Gcg_CardFace_LegendScroll@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Gcg_CardFace_Spine@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Gcg_CardFace_SpineBack@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Gcg_CardFace_Spine_DistortionMask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Gcg_CardFrame@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Gcg_CardFrame_TextMesh@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Gcg_CardFrame_TextMesh_Forward@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Gcg_CardGlow@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Gcg_CardShadow@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=SpiritWolf@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=Table=Baked#Light#Overlay@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=UI=Base#12x#HDR@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=UI=Particle_UVmove_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=TeyvatCard=UVmove_SecUV_OnMask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Base_InScene_BeforePostProcess@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Gacha_Ground@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=HomeworldStarCloud@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=OnceFlow@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_BaseClip@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Particle_Freasnal_Screen_Cube@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Speedline@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=Team#Interface=Reflective#Water@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Dissolve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Dissolve_Circle@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Gradient@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Minimap_Fog_New@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Minimap_UV_Noise@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_Noise@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UI=UI_UVMove_SpriteA_Mask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Decal_Uber@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=BaseWater_VertexAni@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=ColorAToB@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Dissolve4Texs@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Dissolve_Outline@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_FDC_POI_WaterSplash@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_Fd_JCDK_FloatingRock@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_Fd_PSHA_Waterfall@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_Fd_SXGC_GHEnergy@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_Fd_YBDT_VariationHall@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_InteriorWater@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_Ly_YDG_ButterflyTree_04@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_Skybox_FdFracturedSky_Detail@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_Skybox_FdFracturedSky_Hole@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_Skybox_FdFracturedSky_Main@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_TransparentDoor@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_TwoMask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_TwoMask_Refine@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_WaterFall@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_WaterFallMask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Effect_Uber_WaterFall_Doublemask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=FakeShadowCurve@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Fd_Tskj_Boom@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Fly_Bird@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=Fresnel_Mask@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=OnceFlow@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=ParticleSmoke@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=EffectStages=WaterVolumeDeferred@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Effect_Uber_TransparentGlass@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Blend@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Uber_BaseCurveVertex@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Uber_BillOutline@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Uber_Branch@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Uber_CharacterVAT@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Uber_CurveVertex@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Uber_DepthBlendTweaked@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Uber_FactoryCabin@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Uber_Ghost@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scene_Uber_WorldSpaceClip@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scne_Uber_BaseFloating@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=Scne_Uber_BaseNoise@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=Uber=Scene=SurrealTree@compile 1
Assets/Standard Assets/ShaderVars/Rel/Android/miHoYo=UnityBuiltin=Legacy#Shaders=Simple#Trans@compile 1

